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1995-01-31
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4KB
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150 lines
THE COPYRIGHT OF THIS GAME IS FOR JOSE
ANGEL CALVO. FROM SPAIN
THIS GAME IS NOT PUBLIC DOMAIN, IT'S
FREEWARE. THIS MEANS YOU CAN COPY AND
USE IT WITH THE ONLY CONDITION THAT YOU
DO NOT MODIFY, APPEND OR DELETE NOTHING
ON IT.
IF YOU LIKE THE GAME AND USE IT, PLEASE,
SEND ME A POSTCARD WITH YOUR DATA AND
OPINION ABOUT THE GAME. IT IS NOT MUCH
FOR A GAME AND WHAT I WANT IS TO KNOW
HOW MANY IT DISTRIBUTES. YOU WILL
RECEIVE A WAY TO GET INFINITE LIVES IF
YOU SEND ME THREE DISKS WITH THE
POSTCARD (ONLY FOR NOT TO MAKE ME PAY
THE COURIER COSTS).
Fruit Panic AMIGA is one of the classic
Pacman Games; however, it adds some
advances which make it interesting in
this so exploded theme.
The purpose of Fruit Panic (of course!)
is to eat all the fruits scattered
through the platforms. When we eat all
the fruits in a level, we'll pass to the
following one until we complete the 25
levels of the game.
In some parts, the hollows of the
platforms allow us to fall to a lower
platform. If we want to reach a higher
platform, we have to fall in one of the
side hollows. We will find a wharf down
which make us to go up. Then, we can
select the platform we want to go.
In some of the levels, four phantoms
will persecute us trying to kill us. Our
exits are to run away from them, to
leave them a bomb or falling on them
from a higher platform. These two last
possibilities will leave them phantoms
out of combat for a moment.
Falling on a phantom is a little
dangerous, because if we don't do it at
the right time, we won't kill him or he
will kill us. However, this is a way to
get more points.
In other stages, there will be only
turning coins. These are bonus levels
and we have a limited time to pick all
the coins up. If we don't pick all the
coins up, it doesn't matter, because we
won't lose a life.
Details to remember: The phantoms can
kill us only when we are on a platform,
not in the air. - We can let an only
bomb each time: if we let a bomb, we
can't let another one until a phantom
crash with it. We can't jump on a wharf
all the time. When we jump on it, it
changes its colour. It is green at
first. When we launch once on it, it
gets yellow. If we launch twice, it gets
red. If we jump on it when it's red, it
breaks and we lose a life. The wharf
gets its original colours again if we
wait for a moment without jumping on it.
The time we have to finish a level is
unlimited, but, if we delay, a message
will tell us to hurry up. If the message
appears twice, one of the phantoms will
run more than the others.
If you finish the game, you will see a
final animation.
Scores: * 25-150 points each fruit. It
depends on the level we are in. * 1,000
points for killing a phantom with a
bomb. * 3,000 points for falling on a
phantom from a higher platform. * 15,000
points in bonus levels minus the time
you use to complete it.
You'll get a life when you have 50,000
points and then you'll have one each
100,000 points.
Controls: During the game: * Moving the
joystick left or right, we control the
pacman.
* Pressing the button of the joystick,
we let a bomb.
* Left mouse button aborts the game.
* Right mouse button, pauses the game.
During the presentation: * The button of
the joystick starts a new game.
* Left mouse button quit game and
returns to the WorkBench.
The files that the game uses are:
I want to thank these people: to my
brother David, for his graphics and
patience.
to my sister Ana, for the english
translations.
to Hipólito and Aitor, for their support
and for trying the game.
to Forni, for some tricks, for the
digitiser and for the musics.
to Teijo Kinnuen, for the MED, whose
rutines I have used.
CREDITS:
Program : Jose Angel Calvo. Graphics:
David Calvo. Music : Forni.
Jose Angel Calvo Fuentes c/ San José
Obrero, 6 - 1 izda. 48003 Bilbao Spain
EMail: siocafuj@si.ehu.es